
Kieron : I heard the Imperial Guard mission was so rubbish that I ended up just moving directly away from them, just leaving them alone. Jim : Which is something else we should talk about: those stronghold maps. Jim : I didn't think they were too tough though, the scripted mission i got round on my second attempt. But then I found myself playing as undead robo-evils, the Necron, which was much more satisfying than eitherĪlec : I'd have enjoyed the Sisters much more if they weren't initially up against the Imperial Guard in the campaign, who prove to be a monstrously tough, and monstrously tedious opponent Jim : I played a full Sisters campaign, and fiddled with the Dark Eldar. I tried measuring my response on the RPS Care-o-Meter, but it fell through a hole in the ground. John : I got halfway through the tutorial and wanted to not only kill myself, but every cute bunny in the world. I have a weakness for flamers and purging. Kieron : I dived straight into the Sisters of Battle, who I actually quite like. But the vast bulk of that was not with the new races. The new races are, as RTS expansions tend to be, the Big Deal, plus there's a rehashed expanded conquest map thing from Dark Crusade, which means you can play as any of the races to conquer a solar system.Īlec : I've spent quite some time with Soulstorm. It's RTS explosions n stuff, with nine races from the Games Workshop codices of miniature armament. No making friends, no talking to the monsters. Jim : Ok, Soulstorm is the ninety fifth expansion pack for Dawn of War, I think? And it's ONLY WAR in there. I've heard something about a game called Warhammer: 40,000,000,000 Mark of Chaos: Dawn of War: Soulstorm. It's Real Time Strategy in that distant universe where the warring space folks are all vaguely analogous to fantasy archetypes. It's verdict time again and we've all been playing Warhammer 40k: Dawn Of War – Soulstorm.
